The Empty Chair: Designing Wargames That Account for Absent Decision-Makers
How to design wargames that stress-test the decision gaps created when key actors are unavailable, incapacitated, or simply out of the loop.
E. Sokolov4 posts tagged red team from Uncertainty Game.
How to design wargames that systematically corrupt, delay, and contradict player intelligence so tail events can surface before they happen in reality.
E. SokolovMost wargames model systems in isolation. Here's how to design exercises that surface cascade failures before they happen in the real world.
E. SokolovHow Lt. General Paul Van Riper's unconventional tactics in MC02 exposed critical blind spots in military wargaming assumptions.
E. Sokolov