The Invisible Faction: Designing Wargames That Account for Actors Who Refuse to Play
How to design wargames that surface tail risks created by actors who opt out, obstruct, or simply go silent when your scenario expects them to engage.
E. Sokolov4 posts tagged tail risk from Uncertainty Game.
Learn how to design wargames that force players to choose between near-term tactical gains and preventing catastrophic downstream failures.
E. SokolovMost wargames never break because hidden stabilizing assumptions prevent it. Here's how to find and remove them before the real world does.
E. SokolovHow to design wargames that force players to engage with the options, threats, and outcomes they've already decided are impossible.
E. Sokolov