The Mimic Problem: Designing Wargames That Detect Adversaries Who Learn Your Playbook
How to design wargames and red-team exercises that surface the danger of adaptive adversaries who study your doctrine and exploit its patterns.
E. Sokolov3 posts tagged doctrine from Uncertainty Game.
Most wargames fail not because players make wrong decisions, but because they never articulate the assumptions driving those decisions. Here's how to fix that.
E. SokolovMost wargames lock players into historical doctrine. Here's how to design for the moment an actor stops following the script.
E. Sokolov