The Inherited Playbook: Designing Wargames That Expose Doctrine Copied From the Last War
How to design wargames that force players to discover when their inherited doctrine is solving a problem that no longer exists.
E. Sokolov4 posts tagged doctrine from Uncertainty Game.
How to design wargames and red-team exercises that surface the danger of adaptive adversaries who study your doctrine and exploit its patterns.
E. SokolovMost wargames fail not because players make wrong decisions, but because they never articulate the assumptions driving those decisions. Here's how to fix that.
E. SokolovMost wargames lock players into historical doctrine. Here's how to design for the moment an actor stops following the script.
E. Sokolov