The Broken Mirror: Designing Wargames That Surface Players' Flawed Self-Models
How to design wargames that expose the gap between how players think they make decisions and how they actually behave under pressure.
E. Sokolov4 posts tagged cognitive bias from Uncertainty Game.
Learn how to design wargames that surface hidden consensus before it collapses your scenario into a single, unchallenged outcome.
E. SokolovWhen wargame rooms fill with domain experts, play collapses into consensus. Here's how to design against it before the first move.
E. SokolovHow to design wargames that force players to engage with the options, threats, and outcomes they've already decided are impossible.
E. Sokolov